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Diehard

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About Diehard

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  1. Diehard

    For the old DOS gamers: OpenGL ports of CLASSICS!

    Hi all, I just stumbled over this forum, and i thought i definately need to give a reply Quote: Unreal 1 and Return To Na Pali: http://www.oldunreal.com/ This website has guides for getting the S3TC textures working on modern cards that virtually all support DXTC texture formats. It also has an ehanced OpenGL driver for Unreal. At this moment we are working on the S3TC Unreal-Retexturing-Project (for short URProject or URP) The base of the project lies in the fact Unreal fully supports S3TC textures, in effect this means that Unreal can run equal quality textures as UT2004 If you have Unreal, than already there are texture packages available which are usable in the game, at this moment we are trying to create new S3TC textures that are missing in the game. Here is the link to the project itself: URProject And here is the link to some comparising pictures between a normal and a S3TC Unreal version : Deck16 Sinfonia I want to make note that this is is also possible for UT, in fact the textures we use at this moment originate from UT. As far as other games that run on the Unreal engine, like: Rune, Deus-Ex, Wheel Of Time, DS9 The Hidden, Klingon Honor Guard, Undying and Nerf Arena blast (lol that last one is a horrible game, i cant image why they gangbanged/raped the Unreal engine for that, but nm lol) i didn't try them yet, but theoretically they should be able to run S3TC textures as well. All textures, sounds, music are completely compatible, so yes if a modded OpenGL patch would work on them, why not............... At this moment i don't think that the communities of those games are aware this is possible. The problem we are working right now, is we need a tool to create the texture packages (UnrealEd itself doesn't support them ) Since there are already S3TC textures available, it is possible to do, so its just a matter of time before new texture packages can be created. But yeah people, go have a look at those examples . . .
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