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_on_Fire

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About _on_Fire

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  1. _on_Fire

    For the old DOS gamers: OpenGL ports of CLASSICS!

    No problems with audio in jfDuke3D here. Running it on sis648 mobo, onboard audio, with SoundMAX audio drivers.
  2. _on_Fire

    For the old DOS gamers: OpenGL ports of CLASSICS!

    Doom: EDGE (Enhanced Doom Gaming Engine): http://edge.sourceforge.net/ PrBoom: http://prboom.sourceforge.net/ Project FreeDOOM, "Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software.": http://freedoom.sourceforge.net/ Vavoom: http://www.vavoom-engine.com/ Doom3D (Direct3D Doom port): http://www.doomworld.com/doom3d/ Doom64 (the Nintendo64 version of Doom, now for pc!!): http://dsv.newdoom.com/downloads.shtml ********* Quake: DarkPlaces: http://www.icculus.org/twilight/darkplaces/ ZQuake (for QuakeWorld): http://zquake.frag.mu/eng/news/index.shtml FuhQuake (for QuakeWorld, ZQuake with improved graphics!): http://www.fuhquake.net/ QMB: http://qmb.quakepit.com/index.php OpenQuartz, GPL Quake content project: http://openquartz.sourceforge.net/ TyrQuake: http://www.planetquake.com/tyrann/engine.html FitzQuake: http://celephais.net/fitzquake/ ezQuake (for QuakeWorld): http://ezquake.sourceforge.net/ Twilight: http://icculus.org/twilight/ Quake retexturing project (new site): http://www.quake.de/q/retexturing/ ********* Quake 2: KMQuake2: http://www.geocities.com/knightmare66/ BeefQuake: http://mrg.telefragged.com/beefquake/ EGL & LiteGL: http://www.echon.org/ R1Q2 - R1CHs Hacked Quake II Client/Server Replacement: http://www.r1ch.net/stuff/r1q2/ Don't forget R1GL, Quake II gl-renderer with .png texture support! Q2:ICE :: Quake 2 Increased Control Effectiveness: http://q2ice.iceware.net/ (site seems to be dead) Quake 2 Retexture Portal: http://texture.dragonwerks.ca/ If you want to download them all by hand Try: http://slacker.home.cosmic-cow.net/textures/ For some Quake 2 textures packed in .pak file. Quake2max Site now has a DM texture pack. http://www.planetquake.com/quake2max/q2max_retex.shtml Doesn't work out-of-the-box with other Quake II engines. Needs some files deleted inside the pak file (hint.png, skip.png clip.png, I believe, more than one copy of those files in .pak). Textures are in .png format, not useable by most engines (useable in Q2ICE, Quake2maX, R1GL (=the renderer), EGL, LiteGL) ********* Hexen 2: Hexen 2 Unofficial Patch: http://sky.prohosting.com/pa3pyx/hexenii.html ********* Blood: Transfusion, multiplayer Blood on modified Quake engine: http://transfusion.deathmask.net/ ********* Settlers II: Widelands, similar to Settlers II, still in progress: http://widelands.sourceforge.net/ That's about it. Sorry about the long post.
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