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Galilee

Voodoo5 and OpenGL refreshrates

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Hi all

I have a problem with refreshrates in OpenGL.

I have used refreshrate utility, but still have a problem.

If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.

In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz smile

Hope you understand what I mean.

The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.

Please help me.

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Hi,

 

Quote:
<font face="Verdana, Arial" size="2">Originally posted by Galilee:

Hi all

I have a problem with refreshrates in OpenGL.

I have used refreshrate utility, but still have a problem.

If I use 120Hz (my standard in 1024) the games is showed as a windows inside a black screen the size of my desktop (1280*970). And the monitor says 60.

In other words the window where the game is is just 1024 as a small window inside a 1280 black screen. And its still 60Hz <IMG SRC="smile.gif" border="0">

Hope you understand what I mean.

The problem is in Quake3 and Serious Sam. But not in Glide games or D3D.

Please help me.</font>

 

Same problem here with the 1.04 and the Omega drivers... :-(

 

Tried even a clean install, no luck - all opengl games show the same effect, but no problem with direct3d or glide.

 

Also no problem with the older 1.01 beta drivers....

 

 

------------------

Ciao, Robert smile

---

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Same **** here in Quake3 & Alice....

 

This happend when I upgraded Q3 with the latest patch and since Alice using the Q3-engine I was not suprised that it run in a small square too...

 

Voodoo3 (latest WHQL drivers)

Directx8

Win2k SP1

 

Anyone knows how to fix this ?

 

 

// Toby

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^ up

 

Anyone got a tip to fix this ?

 

The forum over at 3dfxgamers is closed frown

 

 

// Toby

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There a Fix you need to do this

Copy the older glide3x.dll & 3dfxogl.dll from driver kit 1.03 to game folder then rename 3dfxogl.dll to opengl32.dll

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