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Darth Striker

Final Fantasy VII NOT working on Winxp

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Hello there, im having trouble running FFVII on windows XP, even AFTER applying the riva patch and the chocobo patch.

 

When i try to start it, it just closes itself, and that's it... no screen, no nothing.

 

I installed it without the directshow drivers, directX5 (obviously on this one) and yamaha synthethizer.

 

Maybe the crash is because i didn't installed the directshow drivers?

 

Thanks in advance

 

Sorry, forgot to post my system specs, in case the trouble is there

WinXP pro SP1

Athlon XP 2100+

512 mb DDR

PNY Verto Geforce 4 TI 4600

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done both suggestions.

 

The applog that cetra does on debug mode shows that the program is stopping (but without error messages) while loading the textures to video memory

 

Here's what the applog contains:

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 124846080 FREE 124807168

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 480 H 360 P 480 RGB 1 BPP 8

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 848 H 480 P 848 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1200 P 1600 RGB 1 BPP 8

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 480 H 360 P 960 RGB 1 BPP 16

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 848 H 480 P 1696 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1200 P 3200 RGB 1 BPP 16

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 480 H 360 P 1920 RGB 1 BPP 32

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 848 H 480 P 3392 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1200 P 6400 RGB 1 BPP 32

Ramp Emulation

Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

Microsoft Direct3D RGB Software Emulation

Direct3D HAL

Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

16-BIT Z BUFFER CREATED IN HW

HAL

HEL

TEXTURE FORMATS:

PALETTE 1 BITS 8 RGBA 0:0:0:0

PALETTE 0 BITS 16 RGBA 5:6:5:0

PALETTE 0 BITS 16 RGBA 5:5:5:0

PALETTE 0 BITS 16 RGBA 5:5:5:1

PALETTE 0 BITS 16 RGBA 4:4:4:4

PALETTE 0 BITS 32 RGBA 8:8:8:0

PALETTE 0 BITS 32 RGBA 8:8:8:8

INITIALIZE D3D 2

VIEWPORT INITIALIZE

VIEWPORT 2 INITIALIZE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE D:\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 1:SB Live! Sw Synth [A400], mid=1, pid=102,

midi data type: GENERAL MIDI

using midi data file: D:\Final Fantasy VII\Data\midi\midi.lgp

MULTIMEDIA ERROR: At least one parameter is invalid. in FILE C:\lib\src\sound\midi1.cpp LINE 356

midiOutGetVolume returned: ffffffff

Volume control unsupported

MIDI INITIALIZED

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

set music volume: 127

set music volume: 127

MIDI set master volume: 100

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

 

and that's the end of it.

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Make sure you have not ticked the NVIDIA box in the FF7 Configuration utility. Doing so under Windows NT does not work. Also, I tried it just now and my APP.LOG ended in the same way (repeated "TEXTURE LOADED INTO VIDEO MEMORY")

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Done that, and it doesn't show any movies. if i start pressing buttons after i run it, it takes me to the New Game/Continue screen... once i select new game, a black screen comes and stays. Im going to check with some saved games and post the results.

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it seems the problem is in the movies, eve media player can't open the movies from the cd. i started a new game and waited a while to see if something happened... nothing.

 

Any fix for this?

 

BTW, i couldn't find any of my old saved games, can someone send one to me, just to check if that is the problem?

darth_striker@hotmail.com

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Using your saved games, i tested the game again, and it works perfectly.

 

I just reinstalled the directshow codecs from the FF7 installation disk, but the movies still wont work.

 

Maybe it's because i have a lot of codecs installed on my machine, that some of them are causing some conflicts?

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Ok, please confirm that you have installed the upside-down movie patch - you want that, not the directshow drivers off the cd. This has worked for everyone else I have talked to. Other than that, I really have no other suggestions.

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more than likely the problem resides in some codec conflict. after i reinstalled the fix for the upside down movies, WMP will crash and even the explorar will crash if i try to open the movies directly..

As for the game, it still gets on a black screen instead of playing any movies

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indeed, it was a codec conflict. after i uninstalled the ACE codec pack, the videos worked perfectly... now the problem is, that the sound effects aren't working frown

 

BTW, someone knows how to use soundfonts in windows xp? i got a sb live! 5.1, and the midi soundfonts used with FF7 are a lot better than the default midis.

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hello! I know this thread has been idle for almost a year. I just found this site while googling. :P

 

I solved the exact same problem with the movie by disabling the Windows Compatability thing... or I changed it back to WinXP. I forgot which one... but the Windows Compatibility thing set to Win98/ME didn't allow the video to work for me either.

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