Q3 and Win2k using DX8

Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: d:\quake iii arena\baseq3\pak4.pk3 (231 files) d:\quake iii arena\baseq3\pak3.pk3 (4 files) d:\quake iii arena\baseq3\pak2.pk3 (148 files) d:\quake iii arena\baseq3\pak1.pk...




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#44443 - 11/11/00 11:34 PM Q3 and Win2k using DX8
dgcartel Offline
stranger

Registered: 06/11/00
Posts: 11
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
d:\quake iii arena\baseq3\pak4.pk3 (231 files)
d:\quake iii arena\baseq3\pak3.pk3 (4 files)
d:\quake iii arena\baseq3\pak2.pk3 (148 files)
d:\quake iii arena\baseq3\pak1.pk3 (26 files)
d:\quake iii arena\baseq3\pak0.pk3 (3539 files)
d:\quake iii arena/baseq3

----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found x86 (P5/Pentium2, MMX)

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: shaggy
IP: 192.168.1.101
Working directory: d:\quake iii arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...37 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control

GL_VENDOR: 3Dfx Interactive Inc.
GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/3DNow!/ICD (Sep 15 2000)
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
GL_MAX_TEXTURE_SIZE: 256
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: x86 (P5/Pentium2, MMX)
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xd1d0050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 997823 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3

??? What does that Last Line MEan. ??? Does it need a patch or what.... PLEASE HELP!!!

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#44444 - 11/12/00 02:46 AM Re: Q3 and Win2k using DX8
DremNeonBlack Offline
journeyman

Registered: 09/03/00
Posts: 89
What kind of videocard are we talking about?
Maybe there are newer drivers for it?

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#44445 - 11/12/00 03:52 AM Re: Q3 and Win2k using DX8
Kibbles Offline
stranger

Registered: 09/26/00
Posts: 4
That last line means that the servers point release version is not the same as yours you have 1.11 ..from what I remember 1.25 is the latest one but most players still use the older 1.17.

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#44446 - 11/12/00 06:15 PM Re: Q3 and Win2k using DX8
Rik Offline
stranger

Registered: 07/16/00
Posts: 23
I was getting the exact same thing. I managed to rectify it by reapplying the 117 patch (I was either using this or 116n before), and this got it working again.
Maybe the cause was the updated Direct Play in DX8 or something...who knows.

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#44447 - 11/12/00 07:11 PM Re: Q3 and Win2k using DX8
SHS Offline
veteran

Registered: 07/16/99
Posts: 1245
DremNeonBlack if you had look thur all of it you see it a Voodoo3
Which drivers are you useing dgcartel ?.

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