always had distorted graphics in Unreal Tournament OpenGL, nothing seemed to fix that. Downgrading to the first hacked Detonator drivers was as useless as upgrading to nVidiaīs newest stuff. Strange thing was, using Direct3D seemed do solve the problem but tradeoff was that Microsoftīs API is ALOT slower than OpenGL. So I played a little with UTīs settings in the "UnrealTournament.ini" file and came up with the following settings:
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
DescFlags=9
Description=NVIDIA GeForce DDR
Use32BitTextures=True
UsePrecache=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UseTripleBuffering=True
Use32BitTextures=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
Use3dfx=False
if everything works correctly with this posting, you should be able to copy & paste these settings directly into the "[OpenGLDrv.OpenGLRenderDevice]" subsection of your "UnrealTournament.ini" file (of course without the " ). Donīt forget to make a backup of it before tampering with it! After 8 hours of continuous UT gambling I have to say these settings work like a charm.
I hope this helps other people as much as it helped me
