here's a snip:
1) How do you turn on SMP support in Q3Test?
Go to the console (type ~ to bring down the console) and type "r_smp 1". You will need to restart the game once you've made the change.
2) Which OS are you using for Q3 SMP? Why won't it work under Win98 / Win2K / Linux?
I'm using Windows NT 4.0 (SP5). The DamageBox II has two 504MHz Celeron 300As and a TNT2 card. I'm using the 2.08 Detonator TNT drivers.
To my knowledge, NT4 is the only OS under which Q3Test supports SMP properly. It ain't right yet in Win2K or Linux, and Win98 doesn't do multiprocessing. (The MacOS? Well, it doesn't even have a multitasking kernel or real protected memory space. Pfft.)
3) Why won't it work with my 3dfx card?
It won't work on mine, either. My Voodoo2 locks up when I run Q3 in SMP mode. I think it's a driver problem, and I believe it affects pretty much all the 3dfx cards the same.
4) Now for the really important question: how much does it help?
Time to bust out some timedemos! These are all run on the DamageBox II, with two 504MHz Celeron 300As, a TNT2 at 150MHz, NT4 SP5, and 256MB RAM. The scores are from Q3Test v.1.08, q3demo1. I ran the tests three times and averaged 'em. I used 32-bit textures in 32-bit color mode, and 16-bit textures in 16-bit color.
this is from
www.hardocp.com, they did an entire smp in q3 a couple days ago.. check it out!
------------------
~ chameleon kyoshiro ~
http://win2kbox.8m.com