Doom v0.02 Benchmark Thread
1. Delete the doomconfig.cfg file in the BASE directory. 2. Execute Doom. 3. Hit the ~ key 4. Use r_mode 0-8 to change resolution: 0=320X240 1=400X300 2=512X384 3=640X480 4=800X600 5=1024X768 6=1152X864 7=1280X1024 8=1600X1200 Type vid_resta...
#114097 - 11/03/02 05:47 PM
Re: Doom v0.02 Benchmark Thread
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Admiral LSD
old hand
Registered: 08/14/01
Posts: 991
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This for the leaked Doom 3 beta?
meh... Even if I had a system capable of churning out decent framerates I don't care enough about Doom 3 (due to a lack of faith in ids ability to make a decent game) to download this and try it. When a real single player (couldn't care less about multiplayer "tests" either) demo appears on a magazine cover disc I might give it a shot but not before then.
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#114108 - 11/03/02 08:47 PM
Re: Doom v0.02 Benchmark Thread
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DosFreak
Carpal Tunnel
Registered: 02/04/00
Posts: 3868
Loc: Georgia
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Yep, ID has never been great for the storyline. I don't really see much of a story here either, judging by the Alpha, the .plan's, and the internet and magazine articles the storyline seems a bit better (they hired a writer for the game) but it's still going to be the usual run and gun gameplay....except slower and with shadows.  Anyway's in my eye's at least it will be far superior to the Quake games for the singleplayer and more like the Doom series. Atmosphere. I just can't wait to see what other companies do with the engine... I want to see Doom Engine + Resident evil. 
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#114114 - 11/03/02 09:10 PM
Re: Doom v0.02 Benchmark Thread
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Admiral LSD
old hand
Registered: 08/14/01
Posts: 991
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Yep, ID has never been great for the storyline. I don't really see much of a story here either, judging by the Alpha, the .plan's, and the internet and magazine articles the storyline seems a bit better (they hired a writer for the game) but it's still going to be the usual run and gun gameplay....except slower and with shadows.  Anyway's in my eye's at least it will be far superior to the Quake games for the singleplayer and more like the Doom series. Atmosphere. So, in essence, nothing Half-Life didn't do 5 years ago except the gorgeous graphics which id are famous for (and I couldn't care less about)?
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#114117 - 11/03/02 09:25 PM
Re: Doom v0.02 Benchmark Thread
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DosFreak
Carpal Tunnel
Registered: 02/04/00
Posts: 3868
Loc: Georgia
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Hmmm, well unlike Half-Life there are actual physics's in the games. Shoot zombie on top of stairs...zombie falls down stairs. Shoot box on shelf and box falls off. If there's a manhole cover laying open on the floor then a zombie will step in it and be unable to get out.... (oops, game bug  ) Still, there seems to be an effor to show Depth to the engine. The game character's have mass and a skeletal structure with muscles. So Characters will be MUCH more realistic. The game also seem's to use some scripted event's that react to your presence. If you go in a room then a zombie will apppear, if you don't go in then it won't....kinda of ruins the experience since you don't see any wat that the zombie could have gotten there..... The scripted sequences also trigger in-game cinematics which is a wise decision considering how HQ the ingame graphics are.... All in all...I don't see Doom as being more interactive as Half-Life...mabye slightly less. There also doesn't seem to be any interaction with characters nor do I see any interface or key commands to interact with them. Remember this is an Alpha. Carmack finished the engine just a few short months before this was shown at E3. The next year or so will be spent on actualy gameplay but if your expecting levels of gameplay interactivity equal to DN3D, Half-Life or DNF then I think you'll be disappointed.
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#114125 - 11/03/02 09:45 PM
Re: Doom v0.02 Benchmark Thread
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Admiral LSD
old hand
Registered: 08/14/01
Posts: 991
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Ah more id "innovation" (read: tarting up what others have done before and then whoring it like its your own work)
Soldier of Fortune had physics like that (they called it "ragdoll physics" or something"
As for those in-game cinematics, HL had those before Doom. Max Paynes intro cutscene (I don't know if there were any more like that since I've only played the MP demo) was rendered by the game engine. Hell, even Metal Gear Solid, a PlayStation Game, had engine rendered cutscenes. All this years before Doom 3.
IIRC, Half-Life characters also had skeletal structures.
So all in all, this'll be a typical id game then? Well, I was expecting that...
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#114150 - 11/04/02 03:59 AM
Re: Doom v0.02 Benchmark Thread
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sapiens74
Pooh-Bah
Registered: 03/30/00
Posts: 1915
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I got the alpha and the monsters are wicked.
Even if it is a clone of every other FPS, the graphics are really immersive, and a bit freaky
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#114189 - 11/04/02 10:38 AM
Re: Doom v0.02 Benchmark Thread
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serket
newbie
Registered: 01/14/02
Posts: 28
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Admiral LSD, go play CS then and hybridic UT2003.
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#114191 - 11/04/02 10:55 AM
Re: Doom v0.02 Benchmark Thread
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serket
newbie
Registered: 01/14/02
Posts: 28
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Ah more id "innovation" (read: tarting up what others have done before and then whoring it like its your own work) ... Soldier of Fortune - QUAKE2 engine HL - QUAKE1 engine Half-Life characters also had what structure ? no matter what FPS you will name it uses either ID engine or crappy Epic engine.
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#114193 - 11/04/02 01:21 PM
Re: Doom v0.02 Benchmark Thread
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sapiens74
Pooh-Bah
Registered: 03/30/00
Posts: 1915
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After playing the demo,
I can imagine Halflife 2 with this engine.
I think I would shit my pants the first time one of those damn crabs jumped at me
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#114194 - 11/04/02 01:25 PM
Re: Doom v0.02 Benchmark Thread
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Admiral LSD
old hand
Registered: 08/14/01
Posts: 991
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Admiral LSD, go play CS then and hybridic UT2003. No, online only games suck. Ah more id "innovation" (read: tarting up what others have done before and then whoring it like its your own work) ... Soldier of Fortune - QUAKE2 engine HL - QUAKE1 engine Half-Life characters also had what structure ? no matter what FPS you will name it uses either ID engine or crappy Epic engine. That wasn't the point... id may have created the base engines but it was Valve who came up with Half-Lifes skeletal animation system and Raven that came up with SoF2's (which was Quake 3 based, btw) ragdoll physics. Tell me, is it written into the licence agreements for these engines that anything added to them automatically becomes the property of id software?
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#114201 - 11/04/02 02:43 PM
Re: Doom v0.02 Benchmark Thread
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adamvjackson
Pooh-Bah
Registered: 08/26/02
Posts: 2174
Loc: Asheville, NC
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Actually Half-Life used a heavily-modded Quake 2 engine, FYI.
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#114202 - 11/04/02 03:15 PM
Re: Doom v0.02 Benchmark Thread
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Bursar
addict
Registered: 05/04/00
Posts: 672
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Actually Half-Life used a heavily-modded Quake 2 engine, FYI. FYI, it was the Quake I engine. They may have added some bits from Q2, but it started out as the Q1 engine 
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