NVIDIA Responds To GPU PhysX Cheating Allegations @ HotHardware.com - 06/25/08 09:28 PM
Hello All,
The rather sensational headline above says it all.
Direct Link:
http://www.hothardware.com/News/NVIDIA_Responds_To_GPU_PhysX_Cheating_Allega
tion/
And a snip:
"During the benchmark install, a runtime library is updated to allow the
test to run on the GPU and then during the test, it addresses the benchmark
DLLs to the GPU instead of the PPU or CPU. Nothing within the benchmark is
changed at all. No software libraries or even a line of code changes in the
benchmark whatsoever. The only thing that changes is that installer, nothing
else. It has been said that the tests results look different on the screen
when running with PhysX enabled on the GPU. And of course this is true,
just as the screen results look different when you test on a dual-core CPU
versus a quad-core. This isn't a graphics test; it's a physics test.
3DMark Vantage specifically scales more complexity into a scene to take
advantage of additional physics compute resources, which of course is why it
looks so different/better on a test run with PhysX processing on our GPUs.
This is by design in the benchmark and if the folks accusing us took the
time to run it, they would know that."
Thanks for your time. A post in your news section would be appreciated.
The rather sensational headline above says it all.
Direct Link:
http://www.hothardware.com/News/NVIDIA_Responds_To_GPU_PhysX_Cheating_Allega
tion/
And a snip:
"During the benchmark install, a runtime library is updated to allow the
test to run on the GPU and then during the test, it addresses the benchmark
DLLs to the GPU instead of the PPU or CPU. Nothing within the benchmark is
changed at all. No software libraries or even a line of code changes in the
benchmark whatsoever. The only thing that changes is that installer, nothing
else. It has been said that the tests results look different on the screen
when running with PhysX enabled on the GPU. And of course this is true,
just as the screen results look different when you test on a dual-core CPU
versus a quad-core. This isn't a graphics test; it's a physics test.
3DMark Vantage specifically scales more complexity into a scene to take
advantage of additional physics compute resources, which of course is why it
looks so different/better on a test run with PhysX processing on our GPUs.
This is by design in the benchmark and if the folks accusing us took the
time to run it, they would know that."
Thanks for your time. A post in your news section would be appreciated.