Originally posted by dosfreak:All, bow down to DosFreak and Zeckensack for bringing back Carmageddon 2. I had given up hope on it, when my Radeon 9600 wouldn't render textures properly using OpenGLide.
Now, C2 is easier then ever to get going. I can't speak for everyone, but this is All I had to do to get it going:
1) Install Carmageddon 2 (standard install, just click setup.exe then nexts but NO to QuickTime 3.0 and DirectX 6 installations)
2) Download and installed zeckensack's glide wrapper (see DosFreak Post)
3) Open Glide wrapper window.
4) Right click on "Carmageddon 2 Carpocalypse Now" shortcut under Start > Programs > Interplay > Carmageddon 2... and then click properties. Click Compatibility tab and then click the box by "Run this program in compatability mode for:" and select windows 95. Check "Run this program in 640x480 if you have problems with the game (though I didn't) Then click OK to close the box
5) Run Carmageddon 2 using the start shortcut you just edited. Use the Glide renderer, as it should detect and default to.
Peice of cake. The Menu even looks good, something I haven't seen for a while. Works with USB input devices, such as my Logitech Formula GP Steering wheel just fine.
Sound isn't perfect, but then, I think it might've always had issues.
No more hoping for a good driving game to impliment Fox and the Hounds multiplayer, one of my favorite multiplayer driving modes that I'm very dissatisfied other high budget games haven't implimented. If Bugbear does their homework, they'll use it in FlatOut, but I doubt it.
Looking back, this game was pretty well ahead of it's time. Good destruction, collision, and damage in network, and the beginnings of ragdoll physics in singleplayer.
Anyone interested in buying it for dirt cheap, now that it appears to be very compatible, need only look here:
http://www.google.com/froogle?q=%22carmageddon+2%22+%22crime+Killer%22&btnG=Search+Froogle