Our recent article comparing the Radeon HD 7950 to the GeForce GTX 660 Ti in many of the season's top new games has attracted some new attention to our latency-focused game testing methods. Some folks are skeptical about whether there's added value to testing with any more granularity than an FPS average would provide. Others have wondered about whether the tool we're using to grab frame time data, Fraps, really captures an accurate reflection of how frames are arriving at the display. There are some interesting questions to explored along those lines, but our intention has always been to illustrate the impact of high-latency frames on animation smoothness visually.
And we can do that quite easily.
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News: GeForce versus Radeon captured on high-speed video
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