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FSAA in DIRECT3D with WIN2k?

#1 User is offline   KAM 

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Posted 19 February 2001 - 07:29 PM

Hello there !!! I have a little problem. FSAA don't work in direct3d games.FSAA works perfectly with Opengl games (Quake3 or Half-life) but doen't work with Direct3d games (Giants or No one lives forever). I have a Cretaive Ge-force 2 gts 32mo.I use Nvmax since the first versions and it never worked. Actualy i use nvmax v 1.49 with windows 2000. Drivers are 6.31 detonators. I've tried a looots of different versions of drivers but still don't work. Somebody has told me that FSAA will never work on W2K... Is FSAA working in D3D with you or can somebody explain this to me?
Thanks for replying
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#2 User is offline   DosFreak 

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Posted 19 February 2001 - 08:00 PM

FSAA works fine but it's been months since I used the 6.31 drivers. Upgrade to 6.50 and try. FSAA works fine here on the 6.67 and I know it works for me on the 6.50.
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#3 User is offline   KAM 

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Posted 19 February 2001 - 10:33 PM

aaaargh, i've alredy tried the 6.50 and 6.67 and it doesn't work !!! Please somebody help me !!! frown
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#4 User is offline   KAM 

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Posted 20 February 2001 - 12:25 AM

DOSFREAK, please tell me a game in which you are sure that FSAA work in DIRECT3D with W2K
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#5 User is offline   Spaceman 

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Posted 20 February 2001 - 03:08 AM

I have the same vid card as you and using the 6.47 drivers.

I can tell you one: "The Longest Journey"

Did you check the box that says "Force AA in all apps"
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#6 User is offline   KAM 

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Posted 20 February 2001 - 04:32 PM

Yes, when i check the button "force FSAA" in DIRECT3D mode and lauch a game, the computer is rebooting himself !!! frown
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