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Unreal Tournament and RAM

#1 User is offline   Galilee 

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Posted 12 April 2000 - 09:32 PM

Hi.
I have installed win2k many times but allways gone back to win98 due to the lack of drivers for some of my hardware. The thing I have been pleased with is the performance in UT in D3D on a GeForce. Much better than in win98. I used to have 256MB ram but now I have only 196MB. I didnt think about it and installed win2k (now that all the drivers I need is here) and fired up UT. hmmm the performance was not as good as I remember. The game chached really heavy on my harddrive.
Has anyone else experienced UT using a LOT of RAM? I guess I just have to get back the 64MB a friend borrowed.
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#2 User is offline   rbarbier 

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Posted 12 April 2000 - 10:11 PM

I am running 192 meg of ram with a Voodoo3 3000 on Win2k and Unreal Tournament flies! I really don't see what the difference will be though from 192 to 256 really but maybe.
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#3 User is offline   Galilee 

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Posted 12 April 2000 - 10:14 PM

Yepp but you use Glide. UT allways flies with Glide laugh
But I agree. It seems strange that 196 instead of 256 can make the difference. But if it is not that then its something else with my win2k setup. buahah hope not
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#4 User is offline   rbarbier 

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Posted 12 April 2000 - 10:32 PM

Maybe try running Defrag for your harddrive. Could be fragmented from the install. Maybe? Couldn't hurt.
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#5 User is offline   Ryo-Ohki 

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Posted 13 April 2000 - 08:07 AM

I recently upgraded my system from 128 to 256 mb ram, and the performance difference in UT was awesome. Running it on a TNT2 Ultra under direct3d has given me no lag and very little load times (with the 4.05+ patches) under 2000....the extra RAM made all the difference in the world
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#6 User is offline   clutch 

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Posted 13 April 2000 - 05:02 PM

I have a P3 550 and 256MB with a TNT2U (5.13 Drivers). When I ran Q3 and UT on this driver rev, I gave up on dual booting with Win98. Both games run so well on Win2K that I only have 98 on my other machine just for controller/CD-RW support. As a matter of fact, UT runs better in Win2K than in Win98! I am not certain why you would have problems, but I know that I can run UT at 1024 in 32bit w/o any probs.

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clutch
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#7 User is offline   Damien Green 

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Posted 14 April 2000 - 01:32 AM

I've also got 256MB it appears that this may be the optimal threshold for WIn 2K. Remeber that the operating system itself uses a hefly amount of RAM before you even think about loading any games.
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#8 User is offline   Galilee 

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Posted 14 April 2000 - 10:34 AM

I upgraded from 196 to 256 and all the harddrive chaching dissappeared,
I am now a happy fragger smile
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#9 User is offline   Hammer_One 

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Posted 17 April 2000 - 06:03 PM

I have 128mb RAM and UT really sucks under
Win2000! I use a TNT1 on D3D and the game could run faster if there weren't those hard loading times during the play!
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#10 User is offline   DocSilly 

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Posted 17 April 2000 - 11:47 PM

I have 384 MB (damn sweet) and when I play some UT it gives me a memory peak up to 160 MB over current RAM usage before playing UT wink
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#11 User is offline   Galilee 

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Posted 18 April 2000 - 08:11 AM

160? that might very well be correct considering:
I have 256MB- no hdd chaching
with 196 I had hdd chaching.
that is 64MB difference, and cince win2k use maybe 70MB just to run
160+70= 230 (196 to little, 256 enough)
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#12 User is offline   braxin 

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Posted 19 April 2000 - 12:23 PM

well i,d like to get a geforce,but since i really like ut,ive kept my v3 3000 for its glide capability,what sort of frmae rates do u get in ut useing direct 3d?

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#13 User is offline   Seldzar 

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Posted 19 April 2000 - 02:10 PM

Your framerates in UT will peak in the 40-45 fps. I've seen benchmarks of a gigahertz athlon and a geforce DDR get 45fps....that seems about as high as UT is gonna go(for now) but hey thats fine with me.....runs sweet as hell on my tnt2 in 1024@ 32bit color....can't wait to see it on the V5 5500 i'm gonna be grabbing. =)
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#14 User is offline   braxin 

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Posted 19 April 2000 - 04:17 PM

thx,what speed is your cpu,how much ram,win2k or nt4?,is the tnt2 an ultra?i get 47-8 fps at 1024x768,16bit colour,though with glide in 16bit and direct3d in 32bit,there seems not to be too much difference,about the same direct3d does look much better in 32 bit thtas for sure,hmmm
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#15 User is offline   Galilee 

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Posted 19 April 2000 - 11:01 PM

Yepp the GeForce has similar frames than the Voodoo3 with one major difference. Even though the Average fps is the same the MIN FPS is much lower. In a big room with some people I can get unlucky and get 15fps-
But I think the prosessor is very important in UT in d3d. I have heard people have 50fps all the time in 1024. And they have like PIII-700 or something. I have Celeron 450 so I guess its a little slow
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#16 User is offline   nagual 

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Posted 11 May 2000 - 12:27 PM

in system ini after [386enh] add :
ConservativeSwapfileUsage=1
then itll use ram before swap..have had lots of friends that have LOTS of ram that doesnt get used before swap..works nicely under my 128meg system too =)

[This message has been edited by nagual (edited 11 May 2000).]
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