Anyone found a fix for keys sticking?
#1
Posted 16 December 1999 - 01:32 AM
Thanks
ASiDiE
#2
Posted 17 December 1999 - 12:04 PM
Quake3: I shoot and run around a lot, and then suddenly my machinegun continue to shoot even though I've released the mousebutton.
If this is it, then I guess it's not a problem with the g400 drivers as I resently thought
#3
Posted 19 December 1999 - 06:19 AM
You'll be walking around in UT fine then you'll start firing and sometimes it will keep firing until you press the mouse button again.
I have 2183 and a voodoo3
#4
Posted 19 December 1999 - 06:17 PM
Anyway, you guys have USB mouse?
#5
Posted 19 December 1999 - 08:22 PM
Downloading 2195 to see if its fixed
#7
Posted 28 December 1999 - 11:52 PM
(A fix would REALLY be a lifesaver
#8
Posted 29 December 1999 - 07:04 AM
#9
Posted 03 January 2000 - 10:58 PM
#10
Posted 05 January 2000 - 12:38 PM
Q3 and UT all seem fine, it's just RS on my PISSED list atm!
#11
Posted 08 January 2000 - 12:03 AM
#12
Posted 12 January 2000 - 02:13 PM
No problems with UT or Descent FreeSpace 2 (using kb + mouse).
Build 2195 + MS Serial Mouse + TNT + 3.66 drivers.
------------------
- Igor -
#13
Posted 13 January 2000 - 01:37 AM
[This message has been edited by Jerry - (edited 13 January 2000).]
#14
Posted 16 January 2000 - 01:29 AM
I've noticed the same thing happening in Win98 SE and UT. May be related to DirectX... i'm running 6.1, I'll try to upgrade to 7a on both Win98 and Win2k and see what happens.
#15
Posted 22 January 2000 - 06:15 AM
The "sticky keys" problem that people face is a failry common problem on some high-end machines. It has been my experience (and our company's) that this has to due with PS2 keyboard and mice communication. This has ABSOLUTELY NOTHING to due with DirectX Version, Video Drivers, 3d capabilites, etc. It is strictly a PS2 timing issue and our machines running faster than PS2 was designed for.
Here is the quick and dirty fix. Take your PS/2 Mouse and run it serial or USB. Your mouse should have come with a PS/2 to 9-pin serial adapter. This makes the mouse communicate seperately from the keyboard, thus not flooding the buffer in question and VIOLA, we are in business. Move the mouse to a serial port or a USB port (whichever your mouse will do)and your problem should go away.
This has been tried and proven to fix things on my 9x, NT4, and NT2k boxes. Games include Q3, Shogo, Specops2, etc. Basically anything that uses keyboard/mouse should now work for you. Serial is a much better option than USB since USB uses CPU time for input, but this is a minor thing.
If anyone wants to question this solution or would like more detailed information about why moving your mouse off of the PS2 channel works, feel free to e-mail me. I will get back to as time permits (eventually).
The Woebringer
woebringer@poboxes.com
#16
Posted 22 January 2000 - 10:11 PM

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