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Performance - geForce and UT

#1 User is offline   Jehova 

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Posted 27 December 1999 - 06:45 AM

I have some performance and visual quality problems while running UT and Unreal-based games with an Asus geForce under build 2194. Performance is good if I've been around a certain area a long time, but if I f.ex enter a new room it freezes for a second - just like it's caching models and textures from disc. I just don't understand that such a simple task could force a geForce (with 32mb ram) to its knees. I must be missing some important setting (AGP texture size?) or something. I have 160Mb RAM, which makes it even more strange.

Another thing is the textures themselves: They look very blurry, like they're 8-bit. And lightning looks very odd - like the sphere is to obvious. This seems strange too.

Anybody experiencing the same?

Another thing: My geForce is the Deluxe version with TV-out. Will I need special drivers to make it work? The manual is very sparse on this issue. I use Nvidia's driver becaue Asus's own don't support D3D.
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#2 User is offline   Jehova 

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Posted 28 December 1999 - 11:50 PM

I somehow fixed the problem myself by fiffling around with my system settings.
By setting the swap-file to the double size of my physical RAM all the lagging problems dissapeared.
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