Jump to content
Compatible Support Forums
Sign in to follow this  
Mercurial

Monster II SLI, NT 4, and Unreal Tribes Halflife

Recommended Posts

I installed Win NT 4.0 because 98 is a crappy, unstable, overbloated piece of crappy crap. NT is clean and very simple to setup, and I was suprised that my games installed and worked with SP3 and the Diamond NT drivers on the Monster II CD rom. However, my system crashed more often than ever, especially Unreal which could no longer loop the intro more than 2 times before crashing everything--even with SLI disabled, lowest res settings, etc... I installed the 3dfx glide 3.01 reference drivers since Diamond no longer supports NT??? Still no luck... frown I reinstalled a coupla times because my friends box worked ok with a Viper 550 and I figured I coulda botched something during the many driver installs. Still crashed too much, so I put Win 95 on which I like way more than 98, and since I use exclusively FAT 16 it really doesn't matter.

 

Now I see this page and it's like damn... where were you when I was doing web searches on all these problems wink Anyway, my system is pretty much pimped out, not overclocked, and running cool. My question is if this NT4DX5.zip is going to help anything?? I gather that it will probably put less of a strain on the system at the very least. Also is there any good info on Voodoo II SLI under NT/Linux. Going to give it another shot and I'll stop back for the messages and I'll let you all know how it went this time, unless I cook my HD again smile

Share this post


Link to post

have you try one testing one voodoo2 at time ? any word's take it out.

16bit fat NO it dosen't matter witch fat you use.

Share this post


Link to post

Just thought that i'd let you all know my progress. First of all I think that I was having heat problems even with the cover off and 2 decent sized case fans blowing on the 2 8M monster Voodoo2 cards (in case you forgot...). It never overheated in 95 (with those fans and the cover off, doh!), and I can only guess that NT _really_ drives these devices. All I have to say about the stupid cards overheating in the first place is NICE ENGINEERING DIAMOND!!! How much were those things again??? Damn... I made some custom heatsinks with pop cans, celeron heatsinks, and superglue (don't laugh, you would be pretty impressed wink. My system hasn't crashed once yet, and later tonight I am actually going to try to put the cover on my case!!!

 

I didn't need SP3 to run Unreal, but Half Life did need at least that. As far as I can tell at this point, I will never have to use DX5 which really blows my mind in that I would have dumped 95/98 long ago. The only strange thing (documented problem in NT) is that the sounds in Unreal lag ever so slightly behind the game events (direct sound issue???). I didn't notice this for quite a while and it really doesn't bother me. I wonder if DX5 will help this since Unreal ships with DX5, hmm...another thing to try???

 

The last thing I wanted to mention is that Diamond no longer supplies/supports their Monster cards. They are pissed at 3dfx (formally 3Dfx, now the tougher, sleeker, more marketable 3dfx wink for ditching them (like they did Creative and everyone else when they bought STB). Anyway the reference drivers supplied by 3dfx are 'broken' in that the sliders that control the refresh rates no longer slide at all (the 'default' button does work tho... hmm, maybe i should go get the Voodoo 3, NOT! Nice try 3dfx, you suck). The other thing is that there is no setting to toggle 'sync to monitor refresh rate'. 3dfx has a 'non-WHQL' control panel that does something but I don't think it's the same. The description follows -- 'This non-WHQL compliant control panel will allow you to use the enable/disable VSync feature, but will overwrite the WHQL certified Control Panel in the process.' This still doesn't fix the sliders, and as I remember, the sync to monitor refresh rate is not the same as this thing??? Anyway, THE POINT IS THIS: I figured a way to use the OEM Diamond control panel with the latest drivers. I dunno what the latest drivers actually do to tell you the truth. I know you are going to tell me to use the APK 'control panel', but I think it blows :P (sorry but I hate buggy, crappy software).

 

Ok, do you think that was enough??? hehe. If you want to know how to make the heatsinks for a single or SLI Diamond Monster Voodoo2 (very easy to make and they work!!!) let me know!! I wish that I had a digital camera because they really are pretty cool, no pun intended. Also the driver with the OEM control panel, I can tell ya how to do it (very simple). I'll post it in this forum if I see any interest at all.

 

Cheers, Mercurial

 

lutzowaj@uwec.edu

  • Sad 1

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×