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Linux Installers

#1 User is offline   REL!c2K 

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Posted 01 June 2003 - 04:06 PM

Hey All;
I have begun the process of creating several of my own Linux Native games and installers for various Quake3 MODS and UT MODS. As well I have created my own Native Installer for America's Army. You can download them at the following URLs (Most are 300 Megs + So I am not sure what the download speed will be like);

Quake3: Uban Terror 2.6a http://mandrake101.no-ip.org/urbanterror2.6a_linux.run
Quake3: Navy Seals 1.45b http://mandrake101.no-ip.org//navyseals145b_linux.run
Army Ops 1.70 (Not Icculus Offical Release, this is my own built from Gentoo Live CD) http://mandrake101.no-ip.org/armyops170_linux.run
UT SF 1.81 (Final build for UT) http://mandrake101.no-ip.org/sf181install.tar.gz

Currently, StrikeForce is being ported for UT 2003 (UT2003 MOD vice UT MOD), once it has been completed, I will attempt to create another installer in support of this new SF MOD for UT2003.
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#2 User is offline   Tekchip 

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Posted 02 June 2003 - 06:28 AM

Sweet. I was just starting to take a look at the live cd to try to figure out how to tear it apart. Looks like you beat me to it. Any idea what the deal is with them having a linux version but not releasing it for normal download and install?

Quick question on your army ops installer. It's 3xxmb is this a package that contains the entire game then?

Thanks for the installers!!!
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#3 User is offline   REL!c2K 

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Posted 02 June 2003 - 12:16 PM

Quote:
Sweet. I was just starting to take a look at the live cd to try to figure out how to tear it apart. Looks like you beat me to it. Any idea what the deal is with them having a linux version but not releasing it for normal download and install?

Quick question on your army ops installer. It's 3xxmb is this a package that contains the entire game then?

Thanks for the installers!!!


Yes, Icculus.org is actually doing the porting of the game. Mine is not an official release. He will release it soon.
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#4 User is offline   Tekchip 

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Posted 02 June 2003 - 12:25 PM

I do realize yours in not official. What I was asking is weather or not the install from your site that runs around 300mb if it's that large because all of the data contained in the cloop file is all ready in that package?
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#5 User is offline   blueworm 

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Posted 02 June 2003 - 11:55 PM

relick give bittorrent a try that way those downloading from you wont use up all your bandwidth.
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#6 User is offline   REL!c2K 

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Posted 03 June 2003 - 12:04 AM

Quote:
I do realize yours in not official. What I was asking is weather or not the install from your site that runs around 300mb if it's that large because all of the data contained in the cloop file is all ready in that package?


Nope, data was extracted from the cloop file. Only the game data is in the installer, which installs it in /usr/local/games, creates an executable link to /usr/local/games/armyops/System/armyops-bin in /usr/local/games/armyops, and copies over the icon file as well.
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#7 User is offline   REL!c2K 

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Posted 03 June 2003 - 12:05 AM

Quote:
relick give bittorrent a try that way those downloading from you wont use up all your bandwidth.


I have bittorent installed, but I have not gotten a chance to play around with it. How do I allow others to access the installers ?
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#8 User is offline   blueworm 

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Posted 03 June 2003 - 12:43 AM

I dont now only managed to use bittorrent in btdownloadheadless.py,
had problems with gtk and wxpython
I have'nt even tried configuring the server.
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