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bit-tech News: Nvidia GPUs support DX10.1 features in Far Cry 2

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Posted 22 October 2008 - 06:28 PM

Hi all,

We have just learned that Nvidia GPUs will support the DirectX 10.1
features implemented into Far Cry 2 via an extension to DirectX 10
that's supported in all of Nvidia's DirectX 10 hardware. If you could
post a link on your site that would be very much appreciated.

*Link:*
http://www.bit-tech.net/news/2008/10/22/nvidia-gpus-support-dx10-1-features-in-far-cry-2/1


*Quote:
*/"//The Ubisoft team wanted to enhance the anti-aliasing through the
reading of the multisampled depth Z-buffers, explained Vincent Greco,
Worldwide Production Technical Coordinator at Ubisoft. "//This feature
was enabled by either using DX10.1 or using a DX10.0 extension supported
by Nvidia DirectX 10 GPUs."

All of Nvidia's DirectX 10 GPUs support a superset of DX10, but don't
fully support all of DirectX 10.1's requirements so Nvidia cannot claim
compliance with DX10.1.

When we asked what DirectX 10.1 features Nvidia supported back in May,
the company was very cagey, with Tony Tamasi claiming that "/ /the red
team will go out and try to get every ISV to implement things that
aren't supported [by our GPUs] for competitive reasons. That really
isn't good for game developers, Microsoft and also for us too. So I'd
rather not say what [DX10.1] features we don't support."

"/ /I can tell you that one thing we support for sure is reading from
the multisample depth buffer [with deferred rendering], which right now
seems to be the thing that people are finding interesting in 10.1. And
so for the ISVs that are doing that, we're supporting them directly [and
exposing the feature to them]," explained Tamasi./
*

*Cheers guys!

Tim Smalley
www.bit-tech.net


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