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Ray Tracing in Games: A Story from The Other Side

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Posted 23 June 2008 - 07:07 PM

What is it like to build a game using a real-time ray tracer? Ray tracing in
games is a hot topic on the Internet, with industry veterans and graphics
experts involved. IGAD students did it, and reflect on the development
process.

URL: http://www.pcper.com/article.php?aid=582

Quote: "In contrast to the designers, for the programmers using a ray tracer
seemed to make life easier. The most striking difference between a ray
tracer and a rasterizer is that there are so few special cases. The same
engine renders a 1M scene, including exteriors, for Outbound, and low-poly
indoor scenery for Let there be Light. There is no code to limit visibility.
All supported features work together effortlessly. And, programmers found
themselves using rays for everything: testing particle and flare visibility,
collision detection, object picking, and so on."

Thanks for a post!

Ryan Shrout
Owner - PC Perspective
rshrout ( -at -) pcper.com






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