Jump to content
Compatible Support Forums
Sign in to follow this  
salatiel

Resident Evil 1 PC freeze/ fast forward FIX finally ;p/ Solucao para o travament

Recommended Posts

Well , i love this game and i used to play on my old pentium 166 with my diamond monster 3d card.

After change my machine to a modern one the game start to run too fast and freeze in that scene where barry kills the first zombie on dinning room. Well , i looked for a fix everywhere and i coul not find it. There is a way to bypass that scene somewhere in this forum. But the "fast forward" mode was really annoying. By the chance i have discovered a way to fix all this problems. I have'nt tested in winxp since my main OS is linux and i only have a win98 "gamestation" ;p

 

First let me explain , My machine is a Athlon XP Mobile 2400 overclocked to 2.3Ghz and 1Gb RAM + GEFORCE 6200. When i start having ff problems i took CPUKILLER and make it eat up my cpu turning it in a 166Mhz, in theory i thought it would work because 166Mhz was my old pc ;p , but it didn't. Game was fully unplayable , too slow and freezing.

 

But, by the chance , i was running cpukiller 3.0 [using 2,xx algorithm in Options menu] with 10% slow down [testing another old game] when i started the resident evil. And there it is. PERFECT. Audio fully sync with video, no slowdown at all, no freezing. Just like my old P166 smile

 

Actually i don't know what happened, because CPUKILLER eating 10% of my CPU , make it still running at 2.1Ghz what it's too much for the game. [i tried 200*10 on BIOS ] But it works smile

 

If someone tests on winXP please post here if it works.

 

-------------------

Isso aqui eh como ajeitar o problema do travamento na sala de jantar e o problema do jogo ta rapido demais. Se alguem testar no WINXP posta ai se funciona.

 

Baixe o cpukiller 3,0 , use o algoritmo do 2.xx no menu de opcoes , e coloque o fator em 10% aproximadamente. Inicie o jogo e tudo vai ta blz. Eu nao sei ainda pq 10% faz funcionar , mas oh sei que funciona. ;p

 

 

flws....

 

 

Share this post


Link to post

i did a few more tests on my other machine.

SEMPROM 2600 + Geforce 4 MX440.

To make it work here the optimal "slow down factor"

was 21% , so you will have to discover the optimal factor for your machine by yourself. Trying of corse..

Share this post


Link to post

Well, the CPUkiller helps a lot, but is it normal that the animation isn't smooth and can I do something about that. My computer is Athlon 2000+, 512MB RAM, GeForce 3 Ti 500 64MB. Did you use options like "Moving Average for Cpu Graph" or "Cpu Graph Update Frequency" and did they help?

 

Share this post


Link to post

i fixed the problem with the scene of first zombie , and now it works great!

 

 

 

I had the same problem as many of you with the game locking up after Barry shoots the 1st zombie. Hopefully, this workaround will help you:

 

1. Leave the DINING ROOM when Jill first enters with Barry.

 

2. When you go back in, try to exit again and Barry will make a comment.

 

3. Then walk up and talk to Barry.

 

4. Next, walk past the clock and a different cut-scene takes place

 

smilelaugh byeee

Share this post


Link to post

degnome , are you using old 2.xx algorithm from the options in cpukiller ? [3.0 algorithm really let animation not smooth] Use it , and don't set slow down factor too high. Try it around 10%-15% .

 

sacarame - i knew about that workaround but i hated play resident that fast. With CPU KIller i can play just like in my old Pentium 166 + Voodoo 1 smile

Share this post


Link to post

Yeah I'm using 2.xx algorythm and the animation is not smooth, when I set the Slow Down Factor lower then Audio/Video sync goes to hell. Goddamit I wish to play this game without any problems. And has someone tried to run it with Cpukiller on Win XP??

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×