The game seems to use a paring of file types .3do and .3dt for each object. I'm assuming the first one is the mesh and the second one is the texture.
I've tried 3D Object Converter, but it didn't recognise the file types. I only just discovered MilkShape 3D seems to support file types with those extentions, so I'm going to try it when I get home.
But if anyone has any suggestions on being able to edit these models, that would be very helpfull.
Page 1 of 1
3D Object editor for Omikron/The Nomad Soul
Share this topic:
Page 1 of 1

Help










