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sse/sse2/sse3

#1 User is offline   Jerry Atrik 

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Posted 09 June 2003 - 11:31 PM

what applications dont use any of the intel sse coding?
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#2 User is offline   mezron 

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Posted 10 June 2003 - 12:37 AM

That a pretty broad question. Probably the best guess would be any software made before 1999 or so... when the P3 first came out. New software, I'd say almost all games since about 2001 use it. Some programs are optimized for it, but don't require it. Without asking the software vendor if thier product uses it, I'm not sure how you'd know for sure.

Jim
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#3 User is offline   Jerry Atrik 

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Posted 10 June 2003 - 05:11 AM

i read on a different forum that few programs use sse

i thought it was odd
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#4 User is offline   adamvjackson 

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Posted 10 June 2003 - 05:13 AM

Isn't SSE the AMD implementation of MMX?
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#5 User is offline   mezron 

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Posted 10 June 2003 - 05:20 AM

Quote:
Isn't SSE the AMD implementation of MMX?


No, AMD licenses Intel's MMX and includes it in thier processors since the K6 or K6-2. SSE is an Intel instruction set (mostly optimizing multimedia stuff I think) introduced in the Pentium3. P4's have a newer instruction set as well, SSE2 wink

AMD has a couple special optimizations of thier own. 3DNOW! was one of them was ok, but it never really took off. I'm not sure if they include it in thier processors any more.

Jim
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#6 User is offline   CUViper 

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Posted 10 June 2003 - 05:28 AM

MMX = Intel's optimized integer opcodes.
3DNow! = AMD's answer to MMX, though they ended up just including MMX too.
SSE = Intel's optimized floating-point opcodes. Yes, this can be applied to multimedia, but also anything that uses floating-point code with a lot of parallelism.

Xbit has a decent article going into all of these sets:
http://www.xbitlabs.com/articles/cpu/display/prescott-sse.html
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#7 User is offline   adamvjackson 

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Posted 11 June 2003 - 07:21 AM

Thanks for the clarification!

laugh
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