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TNT D3D image quality question

#1 User is offline   Tim Bazzinett 

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Posted 11 December 1999 - 06:07 PM

With a CL TNT, the 3.53 drivers and build 2128, the d3d image quality is notably missing some features. Running the 3dmark 2000, there is a lack of shadows, and the colors are not what they should be. This is also experienced in Unreal using direct3d. The frame rate is good but the lighting is bad. I am assuming that a good driver exists out there that takes care of these issues. I noticed on the seltzar.dhs.org that there are three drivers for the tnt listed. Which one to choose? I am currently using the 3.53 drivers. By the sound of everyone else on the board, they are not having similar problems.
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#2 User is offline   Ekstreme 

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Posted 12 December 1999 - 04:11 AM

Goto Seldzar's page and get the detonator 3.63 or whatever they are (been ofline a while can't remember) but use the ovglnt.dll (I think) from 3.53

Should be mucho better

*Still kinda moving, will be in new house SOON!!
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#3 User is offline   Tim Bazzinett 

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Posted 12 December 1999 - 07:17 AM

Eskreme, the file you are refering to is the nvoglnt.dll file which is the opengl driver. My problem lies with the direct3d drivers, which I think must be in the directx7 setup on my computer. My Opengl games run without any errors, only my direct3d games are experiencing the defects. If any one knows a fix, please respond.
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