Quake 3 problems
#1
Posted 28 November 2001 - 05:30 PM
#2
Posted 28 November 2001 - 08:44 PM
I am running a pair of 1 gig P3's on a MBI motherboard I picked up at CompUSA recently(VIA 694X + 686B chipset). Amazing, I was able to swap it in in place of a Soyo motherboard with a VIA chipset without having to reinstall the operating systems. Nothing is overclocked due to I have cheap ram that doesn't hold well above 135 mhz, but there's 768 megs of it. Eventually, I will splurge for quicker ram, maybe 150 mhz with quicker timing.
As for the rest of the system, I use a Tekram Ultra 160 dual channel scsi controller with a pair of Quantum Atlas 34 gig 10k2's. Thinking of dropping in an old 4.3 gig IBM ultra wide drive for on-the-fly back-up of important files. Other cards include Pinnacle DV500 capture card, Hollywood DVD playback card, Elsa Gladia GeForce 2 GTS(32mb), and a lowly Soundblaster PCI 64. Other drives are a Pioneer DVD, Teak 4x24 CD-R, LS120 ide, and ZIP250 ide.
By the way, since you're big on smp, I also have an old BP-6 with dual 500mhz celerons overclocked to 566mhz.
#3
Posted 28 November 2001 - 09:59 PM
#4
Posted 28 November 2001 - 11:30 PM
#5
Posted 28 November 2001 - 11:53 PM
if i mod the exe to set the proc afinity and push all the system tasks on the other processor i loose 5fps. If i don't fuk with it at all it runs the best.
#6
Posted 29 November 2001 - 01:32 AM
By the way, Quake 3 smp eventually works when it wants to. I managed to play a game here and there before it froze. Ofcourse, restarting the game several times before it would even let me play wasn't very enjoyable, so I took it out of smp mode. It's not like the game really needs two 1 ghz processors working for it.
ps- I think I'm going to learn alot here.
#7
Posted 30 November 2001 - 08:37 PM
* Sounds like it needs work on diff. chipsets maybe... who knows?
i know you have via and i have intel
what does bloodreddragon have?
#10
Posted 02 December 2001 - 08:19 AM
#11
Posted 02 December 2001 - 08:20 AM
As you can see any advantage that Q3 gives in SMP is gone after 1280X1024. Nowadays 1280X1024 is my MINIMUM resolution for gaming. I game now at 1600X1200. When I get the time I'm going to go through all of my benchmarks again and study the minimum FPS of games in a study on wether I should dish out some more money on another rig just for gaming. (I won't do it. I need one single machine for my users...but heck this study will be interesting and will keep me busy).
Also I'm itching for some more speed. Those Athlon MP 1900's are just waiting for me...... Then I will have 2 Duallie rigs! MUAHAHHAHAHAHAHAHAHHAHAHAH!
#13
Posted 02 December 2001 - 08:41 AM
R_SMP 1
It's not that I "want" an AMD duallie. It's that there's nothing else out there.
Also those low memory benchmark scores although they don't mean much in RL are starting to make a difference nowadays. I can probably get away with this machine for another month or 2 but hey! It's December! Me need Christmas presents!
#14
Posted 02 December 2001 - 09:05 AM
Also be aware that at that FSB even if your memory is CAS2 and rated for PC150 and even tho they should be able to go much higher it depends on the memory/mobo chipset. With this VP6/Corsair PC150 CAS2 I HAVE to set my CAS to 3 otherwise MemTestx86 goes NUTS! All other memory options are set to the max.
#15
Posted 02 December 2001 - 09:49 AM
#16
Posted 02 December 2001 - 01:21 PM
Before I give frame rates, I should mention all the graphics settings in Q3 are maxed. The map is FOUR.DM_66. My GeForce 2 GTS is overclocked to 215 mhz core/375 mhz memory, and Anisotropic Filtering is turned on.
Prior to the Via AGP driver install, the frame rates at 1024x768 were 60 fps, and 13 fps with 2x FSAA(unplayable).
With the Via AGP driver, here are my results with no FSAA:
r_smp/0/1
640X480/101/103
800x600/95/79
1024x768/75/55
With 2x FSAA:
r_smp/0/1
640x480/70/57
800x600/46/32
1024x768/26/21 (playable, though it tires the eyes)
I need a GeForce 3.
Karl
#17
Posted 02 December 2001 - 06:53 PM
Karl
#18
Posted 02 December 2001 - 10:59 PM
I use the timedemo command to do the demo test, then check on the command console when it's done. "Timedemo 1" turns it on, and "timedemo 0" turns it off. Don't know about the showfps, but I imagine something could be found at Quakeworld.com. Haven't seen any benchmarks for patch 1.30, either.
Karl

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