For the old DOS gamers: OpenGL ports of CLASSICS!
#1
Posted 26 November 2001 - 10:12 PM
#2
Posted 26 November 2001 - 10:18 PM
#3
Posted 28 November 2001 - 03:57 AM
DoomGL, GLHeretic, and GLHexen are outdated ports that were basically first attempts in the field. They were good but only on 3dfx hardware, and didn't offer much in terms of options. JDoom/JHeretic/JHexen are FAR Superior [they support GL AND DIRECT3D with equal quality, pick the one your card likes best] , they absolutely rock and have Quake style options and menu screens and multiplayer setups. NewWolf is probably the best WolfGL port. ZdoomGL is a GL version of Zdoom, which is required for some WADS. There is also Doom Legacy which has some GL functionality too. Oh by the way, I recommend that you guys check NewHexen
http://www.raven-games.com/hosted/newhexen/
This port for HEXEN 2, yes Hexen 2, adds some fog, incorporates the Demoness character into normal Hexen 2, so if you don't own the Mission Pack you can still use her in normal Hexen 2 with this port. This port is also a base for a future community mission pack.
#4
Posted 29 November 2001 - 05:13 AM
http://www.raven-games.com so i have come across these things a lot.
#5
Posted 04 December 2001 - 09:20 PM
#6
Posted 08 December 2001 - 05:01 PM
#7
Posted 08 December 2001 - 08:22 PM
You do know that Hellbender is base of it.
#9
Posted 09 December 2001 - 01:57 AM
All the game does is open a DOS Window (presumably to load up in) then it quits and leaves me scratching my head
Please please help me!
ps, is that mod meant to be run like QUAKE.EXE -game [mod folder] ?
Thanks
#11
Posted 09 December 2001 - 02:52 PM
In 2k/XP DOS box it'll run but the graphics are very shaky. Also of course no VESA.
#12
Posted 11 December 2001 - 04:59 PM
You do know that Hellbender is base of it.
Wasn't Microsoft's Fury3 based off of Terminal Velocity too?
Yeah I did but I tried a demo of Fury3 and it wasn't as good... especially in the music department, the track from Tei Tenga in the original TV owns.
Terminal Velocity works fine in Connectix Virtual PC.
In 2k/XP DOS box it'll run but the graphics are very shaky. Also of course no VESA.
I did try it with Virtual PC but it was just too slow. Maybe that was because I was using Win98SE as the virtual OS... When I get my machine working again (the fans in the power supply and graphics card both need replacing) I'll try again with DOS as the OS instead...
#13
Posted 11 December 2001 - 05:40 PM
K
PS->Is there any OpenGL ports of Duke Nukem 3d?
#15
Posted 12 December 2001 - 04:19 AM
#16
Posted 26 July 2002 - 01:31 AM
Doom (1,2,Final,etc)
Wolfenstein
Heretic(1,2)
Hexen(1,2)
Duke3d
Blood(1,2,etc)
Shadow Warrior
Quake (1,2,3,etc)
and some other FPS games and have all the mission packs etc. These are all old and original versions. I want to play them on XP (if possible) and more importantly I want to play them with the updated graphics and sound that is mentioned in this thread.
Can someone PLEASE provide specific links to do this for all of these games. Plain english and specific links and instructions if possible...for dummies
Thanks VERY much in advance. These old games are the best and I'd love to play them again.
How about MAME? Can old arcade games be played in XP?
Thanks again.
#17
Posted 29 July 2002 - 08:59 PM
I have NewWolf3D, JDoom, JHexen, JHeretic and GLQuake and they all work great! (except for GLQuake being dark and not looking nearly as good as the screenshot).
Now I need to get Blood (I found something called qBlood http://www.planetblood.com/qblood/ but haven't checked it out yet), Duke3D (glDuke project was killed) and Shadow Warrior.
I still haven't gotten to Mame32 yet either.
Anyhow, just wanted to say thanks!
#18
Posted 29 July 2002 - 09:14 PM
#19
Posted 30 July 2002 - 12:47 AM
There's a fix for the DARKNESS
I found a fix at http://www.planetquake.com/frib/glquake.html#Idgamma . I used the author's pak2.pak file. However, even though it fixes the problem with darkness, the quality isn't great. In fact, regular Quake looks better. It does at least work so that I can play it in XP.
If it makes any difference, I'm using a TNT2 Ultra card. I did read that 3dfx cards provide better results in glQuake.
#20
Posted 31 July 2002 - 10:38 PM
MisterX, Qblood is a good port but it isn't finished yet, the team even asked to me join them but due to a lack of time, I didn't. What they are trying to do is convert everything from Blood and put it into Quake. So they are changing models and maps to Quake form. They are even considering jumping to the Quake 2 engine as well.
Last I heard they may even use the Doomsday engine [powers JDoom, JHeretic, and JHexen] and create JBlood or so, but I have no idea what is going on there right now, if I find out more, I will post.
As for Duke Nukem, the GL port may get finished and it may not.
As for Shadow Warrior, I doubt anybody will come along and make a Win32/DirectX/ or OpenGL port for it.
You can still play these if you use a Win9x startup disk and still have a FAT32 partition, you'll need DOS sound drivers to get sound for them. Or you can play them in XP without sound. Or try that VDMSound emulation sound hack or SoundFX 2000.
VDM Sound: http://www.ece.mcgill.ca/~vromas/vdmsound/
SoundFX 2000: http://www.softsystem.co.uk/page4.htm
Oh by the way, the J-Series ports have a new homepage at http://www.doomsdayhq.com great new page and I think he just released a new version of the unified release which has all 3 ports in one .exe file.

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