WinXP Disconnects cables =)
#1
Posted 29 August 2001 - 09:18 AM
I have 2 computers, with an NIC each. One is an AMD, and the other is a pentium 3 (for reference). Anyway, the Pentium 3 has a Linksys LNE100 Fast Ethernet Adapater (10/100). The AMD machine has a Netgear FA311 adapter. Both are PCI. I'm running WinXP 2509.
Now check this out; I'm not using a hub, but am using a crossover cable to directly connect each pc. If I set up networking with the MS networking wizard, everything sets up fine; I've run the wizard on both computers, same workgroup, but upon restarting etc they both say that there is a network cable unplugged. I thought this was the work of a bad ISA NIC, so I went out and bought a new PCI NIC. They both still say the cable is unplugged.
Both cards connect to a cable modem just fine, and it reports the link as being satisfactory (using a regular RJ45 cable). So it would seem its the brand new crossover cable I have? I don't think so, because the cards exhibit some odd behavior; the pentium 3 system (and only the p3 system) shows that the connection is working and there is no cables disconnected when the AMD system is turned off or restarted, BEFORE it boots into winxp. Right when the XP startup screen comes up, the p3 reports that the "network cable is unplugged"; also, if I turn the AMD system off, again, the P3 system reports a good connection, but if I remove the cable from the AMD's powered-down NIC port, the P3 reports that the connection is once again disconnected.
I cannot figure out why the above behavior would appear, and why only one system would show it. The AMD system shows the same error message every time, even while the P2 is off, "network cable unplugged". I tried switching the cards from each system, and the behavior follows the card. I have no other pcs or operating systems to test this on, so I was wondering if anyone thinks its windows XP's drivers for the NIC cards. Rememeber, both cards work hooked up to a cable modem (as in the network no long says that a cable is unplugged). This is really getting on my nerves, because I know to set up a simple peer to peer network shouldn't involve this much hardware trouble.
If anyone has any solutions or suggestions, i would be happy to try them and report back with their results. It seems each computer will connect to the cable modem, but not to themselves (with a crossover cable instead of a regular RJ45) and its driving me nuts!
Help! =)
#2
Posted 30 August 2001 - 07:17 PM
Hard to understand. Would help better if a diagram is available.
Thanks.
#3
Posted 30 August 2001 - 07:17 PM
#4
Posted 31 August 2001 - 05:13 AM
#5
Posted 31 August 2001 - 05:38 AM
The confusing thing about my first post is the bahvior, because it is very strange. I still have not got winXP to detect that a cable is not "disconnected", so the network setup won't work. Grrr.
#6
Posted 31 August 2001 - 05:46 AM
#7
Posted 31 August 2001 - 09:04 AM
just a thought
#9
Posted 31 August 2001 - 04:27 PM
It could be that, since it's a direct connection, the autosensing has problems sensing cable speed when the other PC is off, so it stops trying - in effect, 1 NIC is saying "What speed are you running at?", and since the other PC is off, it's not getting a response, so just sits and sulks.
Using a hub would solve the problem because the it would always be there to say "Here I am, I run at 10Mbps" - and no more sulks!
Of course, I'm probably spectacularly wrong (it happens with amazing regularity
AndyF
#10
Posted 01 September 2001 - 06:19 PM
But, I have another question to those experienced in networking (as I am not). I seem to be experiencing major packet lossage with this network that I now have set up now. The computers can see eachother, and I can share files, but the browsing of the other computer's files takes like 25 seconds to list the contents of a folder (is it supposed to take that long?) Here is a ping report, pinging 1 comp to antoher (server to the client, actually).
Pinging 192.168.0.18 with 32 bytes of data:
Request timed out.
Reply from 192.168.0.18: bytes=32 time<1ms TTL=128
Reply from 192.168.0.18: bytes=32 time<1ms TTL=128
Request timed out.
Request timed out.
Request timed out.
Request timed out.
Request timed out.
Request timed out.
Reply from 192.168.0.18: bytes=32 time<1ms TTL=128
Request timed out.
Reply from 192.168.0.18: bytes=32 time<1ms TTL=128
Request timed out.
Reply from 192.168.0.18: bytes=32 time<1ms TTL=128
Request timed out.
Request timed out.
Reply from 192.168.0.18: bytes=32 time<1ms TTL=128
Ping statistics for 192.168.0.18:
Packets: Sent = 17, Received = 6, Lost = 11 (64% loss)
As you can see, when the ping actually goes through, the time is very fast, but I'm losing over 1/2 of them! That's not cool for muliplayer gaming =( I know the IP should be the next increment of what my network is (my server is ~.1 and my client should be ~.2, but XP set the IP as ~.18).
I would appreciate any light on the situation, as you guys were very very helpful during the last problem ;-)
#11
Posted 26 September 2001 - 10:45 PM
#12
Posted 26 September 2001 - 11:28 PM

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