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Spectre630

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About Spectre630

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  1. Has anyone upgraded to Firefox 1.5 yet and if so, have you had issues with Java and Flash? I upgraded to 1.5 this morning and now my Flash and Java have quit working. I've reinstalled Flash and nothing. When I tried to run something with Java, Firefox froze. Any ideas?
  2. I am somewhat new to Linux, although not completely helpless. Anyhow, I have an ATI Radeon X700 (AGP8x) and Slackware running /testing Kernel 2.6.10 with the official ATI drivers running. My problem is that OpenGL games run at about 30 spf (seconds per frame... not a typo ). All 2D type stuff runs very nicely now (compared to when I was using a 2.4.x Kernel which didn't support AGP8x and the drivers didn't seem to work), however 3D stuff does not. When I try to run any games, they run so slowly that I often have to ctrl+alt+backspace to get out. Any idea what the issue is here? Some "force software rendering" type setting I'm missing or something? As an odd note and this is the first time this has happened to me, I ran "glxinfo" a few minutes back and system froze. The mouse pointer would move around, but that's it... the rest of the system was frozen, even ctrl+alt+backspace wouldn't work. Here is the output of my glxinfo: Code: name of display: :0.0display: :0 screen: 0direct rendering: Yesserver glx vendor string: SGIserver glx version string: 1.2server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfigclient glx vendor string: ATIclient glx version string: 1.3client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_ATI_render_textureGLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_multisampleOpenGL vendor string: ATI Technologies Inc.OpenGL renderer string: RADEON X700 PRO GenericOpenGL version string: 1.3.5140 (X4.3.0-8.14.13)OpenGL extensions: GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arraysglu version: 1.3glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat----------------------------------------------------------------------0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None0x24 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None0x27 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
  3. Spectre630

    No GUI

    When I was first starting out, I found these two lessons to be helpful: http://www.linux.org/lessons/ There's also a lot of useful information here: http://www.tldp.org/ I hope those help. The command line is your friend.
  4. Spectre630

    Visual Basic 6.0 - Permission Denied - Runtime error 70

    I assume you're logged on as an administrator? Also, does your code work to remove other registry keys? Like, if you were to make a fake key and try to remove it, does it work? If not, perhaps those functions you're using just don't like you; in which case, you can use the API calls to do it.. you'd just need to import them into your VB program.
  5. Spectre630

    Connecting a HUB to a Router

    Okay, thank you very much. You've been very informative.
  6. Spectre630

    Connecting a HUB to a Router

    I read in some places that a crossover cable would be needed to go between the router and hub?
  7. Spectre630

    Connecting a HUB to a Router

    I want to add a router to my network instead of using one of my machines with ICS. The problem with this is that the cable modem is in the room with one PC and the other two PCs are in another room with one cable (very long and running through tight spaces) and so it's not practical to run another cable. I currently have a HUB in the other room for those two to share the ICS connection. If I get a router, can they still use the hub so that I don't need to run another cable? [added] The other problem I have that is related to this is that my ICS quit working properly and thus the reason I am looking at a router. The ICS was working properly until this weekend. I shut down the other computers as they weren't being used, updated Zone Alarm, and somehow they aren't working now. I thought it may have been ZA, but I tried disabling ZA (setting firewall to "low/off" setting) but it didnt help. I tried rebooting all of the computers after different steps, just in case, but that didnt help either. The odd thing is that I can connect to the file shares just fine and the computers connected to MSN messenger just fine, but for some reason they can't use IE or AIM. So, if anyone knows a solution to this that could possibly save me from hassles in the router question, that'd work too. Thanks.
  8. Spectre630

    Soundblaster on DOS games.

    Just for shits and giggles I tried to play an old DOS game the other day and it detected my soundblaster but I couldn't get any sound. I had heard that WinXP was supposed to have native SB support in the DOS emulator instead of having to use VDMSound. Am I missing something..?
  9. Spectre630

    Work computers...

    Sometimes I wonder what people do at work. Everyone who posts their work computer in their sigs seems to have a P3 or P4 and here I am stuck with a PII233 at work. :-p
  10. Spectre630

    Am I the only 1 who thinks EA are ignorant sluts?

    Since we are EA bashing... I asked for NHL2002 for xmas last year. Being that I've always liked the NHL9x/200x games in the past, I wanted 2002. So, I get it, install it, play it. Hurrah! Then, I applied the patches and the game decides to start crashing explorer every time I start it. So, I uninstall, reinstall, same thing. I tried contacted EA's tech "support" and they don't even reply to me. So, I let it go... that was under Win2k. I have since gotten WinXP Pro and decided to try the game again. SAME damn problem. I try to contact tech support again and no reply. What a bunch of worthless bastards.
  11. My list is based less on personal preference and more on what they did for gaming as a whole. FPS: While Wolf3d was not the first FPS, it was the first one to become widely popular. One could make the point that it opened the doors for future 3D shooters. (on that note, did anyone play Catacombs3d? That game was hard as hell.. unless I just sucked ) Quake was, if I remember correctly, the first FPS to use 3d models instead of sprites. For this reason it deserves honourable mention for helping to revolutionize the way graphics were done in games. ( I remember when Quake first came out.. I pissed and moaned about the crappy character models and how sprites looked so much better. ) RPG: I dislike when people concider Diablo an RPG, so I will use the term loosely. But, Diablo was arguably the game that introduced "RPG"s to the average gamer. It is probably the non-role playing element that made this possible. The average player doesn't want to concern themselves with such "nuisances" as sleeping or skill raising... they just want to murder things. But, Diablo's "hack-and-slash" "click,click,click,click,die" gameplay was apparently what gamers wanted. On the online side of things, Ultima Online was probably the first commercial RPG to gain great fame. A number of smaller MMORPG existed before and since but UO was the first that I remember to have become largely popular. Sidescroller: Unfortunately, I can't say I was around to see the full evolution of the sidescroller, I'll take my best shot at this. We might say that Mario Bros. was the impetus for the side scrollers, but I'm going to try to limit my discussion to PC gaming. The pinnacle, though, of PC side scrollers was, IMO, the Commander Keen series. While not the best sound effects or the most crisp graphics, CK had a great gameplay and a cult following (*denies he was ever involved... "DOPEFISH LIVES!"*). RTS: Again, while not the best, first, or the most revolutionary, Warcraft II was probably the first RTS to gain widespread popularity. It was due to WC2's popularity that WC3, Age of Empires and other RTSs become popular. ...and that concludes my list. My appologies to those games and genres which I omitted. Also, my appologies to anyone I have offended by my opinions.
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